Monday, October 1, 2007

Massively multiplayer online role-playing game

Massively multiplayer online role-playing game (MMORPG) is a genre of online role-playing video games (RPGs) in which a large number of players interact with one another in a virtual world.

As in all RPGs, players assume the role of a fictional character (most commonly in a fantasy setting)and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game. MMORPGs should also be distinguished from their text-based relatives, sometimes called MU*s (more specifically MUDs, MUSHes, MOOs etc. depending on the codebase, which are generally free games based on an open source codebase.

MMORPGs are very popular throughout the world, with combined global memberships in subscription and non-subscription games exceeding 15 million as of 2006.[3] Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,and Western revenues exceeded one billion USD in 2006.

Contents

Common features

Though MMORPGs have evolved considerably, and modern versions sometimes differ dramatically from their antecedents, many of them share some basic characteristics.

Themes

The majority of MMORPGs are based on traditional fantasy-themed game play, occurring in an in-game universe comparable to that of Dungeons & Dragons. Some employ hybrid themes that either merge or substitute fantasy elements with those of science fiction, sword and sorcery, crime fiction, but there are other themes like soccer, the occult, or other recognizable literary genres. Often these elements are developed using similar tasks and scenarios involving quests, monsters, and loot.

Progression

In nearly all MMORPGs the development of the player's character is a primary goal. Many titles feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPC's, either alone or in groups, is the primary way to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many titles, and again, this is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill. The role-playing game Progress Quest was created as a parody of this trend..

Also traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate. This tends to force players to change their real-world schedules in order to "keep up" within the game-world. Though some titles recognize this trend as a problem and provide ways to progress within short, unscheduled periods of time, this is still widely criticized of games in the genre.[citation needed]

Social roles

MMORPGs always allow players to communicate with one another. Depending on the other interactions allowed by the game, other social expectations will be present.

Many MMORPGs exploit their players' social skills and offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).As a result many players will find themselves as either a member or a leader of such a group after playing a MMORPG for some time. These organizations will likely have further expectations for their members (such as intra-guild assistance).

Even if players never join a formal group, they are still usually expected to be a part of a small team during game play, and will probably be expected to carry out a specialized role. In combat-based MMORPGs, usual roles include the "tank", a character who absorbs enemy blows and protects other members of the team, the "healer", a character responsible for keeping up the health of the party,[6] the "Damage Dealer," a character suited to inflicting damage, with less ability to resist large amounts of it, and a "nuker", usually a magic user, that has abilities that inflict large amounts of damage, but is the most physically weak compared to its counterparts. Additionally there might be classes dedicated to "buffing", using abilities that help oneself or a team by increasing their attributes or abilities, or "debuffing", using abilities to hinder enemies by lowering their attributes and abilities. Each game might have these roles, additional hybrid roles, or might eliminate them. Some players might enjoy one role over others and continue to play it through many different MMORPG titles.

Some MMORPGs also may expect players to roleplay their characters - that is, to speak and act in the way their character would act, even if it means shying away from other goals such as wealth or experience. Most MMORPG players never actually play the roles of their characters, however, and so this behavior is far from being the norm. Still, MMORPGs may offer "RP-only" servers for those who wish to immerse themselves in the game in this way.

Often titles will also feature Game Moderators or Game Masters (frequently abbreviated to GM), which may be paid employees or unpaid volunteers who attempt to supervise the world. Some GMs may have additional access to features and information related to the game that are not available to other players and roles.
A Free MMORPG is a MMORPG without a recurring subscription fee. Free MMORPGs are a little harder to find than Free Online RPGs because nearly all MMORPGs charge monthly subscription fees. However, Free MMORPGs are becoming more abundant as stellar games like Guild Wars champion this emerging niche. Since there are no subscription fees these games usually find other ways to make money such as offering in-game advertising, selling via retail only, offering premium accounts at a fee, or charging for in-game items.

Free Online RPGs
Free multiplayer online-only games with RPG elements.

Regular MMORPGs
Massively multiplayer games that require a monthly fee.

MMORPG Trials
Find out which subscription-based massively multiplayer gamers allow you to try before you buy.

Free MMORPGs

Guild Wars - Game Lair - Best MMORPG of 2006 and Online Game of the Year
Free MMORPG that can be bought in stores, but does not have any monthly fees.

Runescape - Game Lair
Fantasy MMORPG that caters to gamers with low-end PCs and small budget for gaming.

Albatross 18 - Most Innovative Online Game of 2006
Combines Golf with an anime style RPG to make one of the more original MMOs available for free.

Rappelz - Best New Free MMORPG of 2006
3D Fantasy MMO from the same company as FlyFF. There are three playable races and each one has its on theme and home city. The graphics for this game are just as good if not better than many pay-to-play MMOs.

Maple Story - Best Free MMORPG of 2006
Cartoony MMORPG that looks similar to a console game where you can trade items in the forum of the game's site.


Space Cowboy Online
Free MMOFPS with PvP and PvE elements where you choose to join one of two opposing nations. Your choice of nation has a direct impact on your missions and quests.

Monster and Me
Freebie that allows you to do many things such as raise pets, make your own equipment and build your own house.

Silkroad Online
Interesting setting that blends the ancient Chinese, European, and Islam civilizations with fantasy.

ShadowBane
Fantasy MMORPG that is based on a mythic sword. Players can actively shape the playing world. One of the better PvP systems of any MMO.

Supreme Destiny
Free 3D MMORPG with 12 classes, 84 skills, 83 weapons, and 34 armor sets. In addition, you can raise such exotic pets as unicorns and dragons.

Archlord
Fantasy MMO that tries to satisfy PvPers with massive real-time battles between guilds and solo gamers with extensive quests. This game was launched as a pay-to-play game, but now no longer charges a monthly fee.

Corum
Free to play game from overseas with a strong focus on PvP. In an interesting twist, instances within the game world can be controlled by guilds.

FLYFF
Magical flying MMO that stands for "Fly For Fun".

Sword of the New World: Granado Espado
Full 3D fantasy MMORPG with amazing graphics. Most innovative feature is that players can control up to three characters at once.

Trickster Online
Centers around a virtual reality game set up by an eccentric billionaire before his death. Features include a unique drilling system and a card-based battle system.

9 Dragons
Become a master of the martial arts in ancient China.

GoonZu Online
Political and economic RPG from Korea with cartoony graphics. This game allows the buying of stocks and the holding of elections.

Hero Online
Based on Asian myths and written by martial arts novelists. Uses a combination of movement skills and attack skills in an attempt to allow players to experience the type of martial arts seen in movies like Crouching Tiger, Hidden Dragon.

Shot Online
Another golf MMO like Albatross 18, but this is more of a RPG sports simulation game.

Deicide
Built with the hardcore MMOer in mind. Offers various means of transportation, large scale warfare, and a detailed class system.

Dungeon Runners
Fast-paced action RPG where you can solo or explore dungeons in a group.

Rakion
Fantasy MMO built around a strong story and great graphics.

Scions of Fate
English version of very popular Korean MMORPG known as Yulgang: Balance of Power.

Dransik
The classic version of the game that became Ashen Empires is now being offered for free.

Eudemons Online
You can raise many different looking eudemons with various attributes that fight by your side. Up to 3 eudemons can be summoned at one time.

Last Chaos
Massively multiplayer game with 3D graphics, pets, and a personal dungeon system designed for solo players.

The Legend of Ares
3D medieval fantasy MMO about the Greek god of war. PvP is a major feature with guild vs. guild wars and nation vs. nation wars. You gain more attack and defensive power as you kill other players.

Puzzle Pirates
Rather inventive MMORPG where you make your mark in the game by solving different puzzles. If you really want to become a pirate in style with extra gear, a subscription model is available.

Pirate King Online
Offers a humorous take on pirates like Puzzle Pirates, but plays more like a regular MMO than Puzzle Pirates does with all of its puzzles.

Furcadia
Free MMORPG that can be played by anyone since there is no combat involved, only people's imaginations in a close-knit community. Everybody stays in the same world to maintain the great community feel of the game.

RAN Online
3D Action MMO with a Japanese urban theme.

Cabal Online
MMO that will try to make you the hero by giving everybody their own story.

Thang Online
Fully 3D adventure MMO that allows players to adjust various aspects of the game such as Ki (each player's power source), equipment, and special killing moves.

Second Life
3D virtual world that is owned by its players. Although land is sold for real money, the game does offer a free basic membership.

KAL Online
Full 3D oriental fantasy MMORPG based on a war where a king takes on a leader of demons.

Ashen Empires
Allows you to play for free on Valinor Island.

Ogre Island
Fantasy MMO where you can play for free, but will get the most out of the game by buying the Ogre Island's special currency, OI Platinum.

Knight Online
Fantasy MMORPG with impressive graphics. This is the U.S. version and requires a large download.

Gunz The Duel
Live out your fantasy of being an action hero in this unique online multiplayer game.

NavyField
Massively multiplayer online tactics game or MMOTG for short that you can play for free.

Seal Online
Fantasy-based massively multiplayer RPG with anime-style graphics.

BattlePosition
Korean Action MMO with real-time PvP combat in an old arcade game setting.

Myth War Online
Fantasy MMO based on a magical time period with 2D graphics and over 200 skill sets for characters.

Project Entropia
Large MMO with a unique economy. There is no monthly fee and no charge for the download.

MU Online
Korean MMORPG that plays similar to Diablo and can now only be played for free up to level 60.

Fung Wan Online
MMORPG based on a Chinese comic book series.

Tibia
Free MMO that uses an interesting tutor system to help newer players get in the flow of the game.

Five Masters
Online war game where you choose between 5 different masters based on the special abilities of each.

Conquer Online
MMOG with a Chinese Kung Fu and magic theme.

PlaneShift
Free 3D MMORPG that allows you to decide whether you want to adventure or engage in finance and politics. Take note that this game is playable, but is also constantly under development.

Dark Eden
Korean MMO with a vampire theme.

Martial Heroes
Free MMORPG with 3D graphics where martial arts are the key focus of the entire game.

FaitH
Browser-based MMORPG with a religious theme that offers a free edition.

Xiah
A martial arts themed MMO that draws inspiration from console games.

Endless Online
Free MMORPG with 2D cartoon-style graphics. The download is only around 7 to 9 MB.

Archmage: Reincarnation From Hell
Free browser-based MMORPG that pits you as a reincarnated mage who has the ability to research spells and assemble armies in a quest for domination.

Eternal Lands
Free fantasy MMORPG in which there are no fixed classes or professions. Player killers are given special maps in order to fight each other.

Elysarian Kingdoms
Browser-based MMORPG set in a fantasy world filled with a plethora of different races. Note that some features like marriages have not been implemented yet.

OZ
Social game that features housing, personal ads, and fishing.

Anarchy Online
Major MMO that offers a free version with in-game advertising.



brothers and sisters spoilers
mary stewart masterson
elizabeth shue
clarence thomas
colorado rockies
bret michaels and jes
phillies playoff tickets
anita hill
evander holyfield real deal grill
rockies tickets
anquan boldin
osi umenyiora
rick salomon
brian westbrook
derrick thomas
yemen volcano
lawrence taylor

mmorpgs - mmorpg top 15 games

Omerta - biggest gangster game on the web
Omerta is now updated to version 2.7 with 200+ new heist scenarios! Register today to find out why this is the online Mafia game which all others try to emulate! FREE to play! Huge volunteer Game Admin crew to lend support.

2
Samurai of Legend
Train to hone your body and skill! Protect your allies! Crush your enemies! Honor the tradition and the Bushido! Are you the one? Are you the Legend?

3
The Wrestling Game
Free online RPG wrestling based. Thousand of players are waiting to challenge you. Join now for free the first mmo wrestling browser based game.

4
MafiaMatrix
Rise above the law, or become the law! Become Gangster, Cop or even a Judge and rise to the highest rank in a number of careers in your search for ultimate power and control over crime and corruption.

5
Renaissance Kingdoms
Free online role & strategy game in Europe by the end of the Middle Age

6
Elite Mafia
A text-based, online, multiplayer game about the criminal Mafia organisations. Will you be a feared and rich mafiaboss or a poor scum?

7
Eternal Wars
Massive MMORPG Game with Astonishing Entertainment! Gain Million levels, explore Million locations, Solve quests, Defeat monsters for gold/item drops, Buy new weaponry/armor, Chat and Trade with over 30.000 friendly online players, and Much more!

8
Sea Odyssey Pirates
Ahoy Matey! Fight your way on the Seas of Earth to become the supreme Pirate! The Best FREE Browser-based Online MMORPG Pirate Game! Build a fleet of ships and an empire of forts on your own private islands. Check it out!

9
Pimp Empires
Pimp Empires has over 5000 registered players, it has more features and a lot more in-depth gameplay.

10
Gangster Nation
Your whole life, all you wanted to be was a gangster. Now is your chance. Are you going to take hold of it? In a world of dog eat dog, it's hard to trust anyone, but we all need some friends to survive.

11
LegoWar
Do you want become a Lord? and haven't much time? Play LegoWar! Join the Battlefield, Join LegoWar!

12
Mobster Boss
Absolutely the best Mafia themed game in the internet. Cash prizes awarded at EVERY level of play. Even FREE players can win cash!

13 LAGOON B
Heir of a deserted islet, become the Star of the Tropics!

14 Rule The Seas
Rule the Seas - The Premier Browser-based Online Pirate Game! Kill, mug, & lie to get your way to the top.

15 Battle Dawn
Massively Multiplayer Strategy Game built with Flash

mmorpgs games

0-9

* 2Moons (open beta)
* 9Dragons 3D Martial Arts chinese adventure

A

* Age of Conan: Hyborian Adventures — (under development) 3D Fantasy
* Aion:The Tower of Eternity - (under development) Fantasy
* Alganon - (under development) 3D Fantasy
* Anarchy Online — 3D Science fiction
* ArchLord — 3D Fantasy
* Armada Online — (Under development - alpha test) Science fiction
* Asheron's Call — 3D Fantasy
* Asheron's Call 2 — (shut down 2005) 3D Fantasy
* Astonia — Sprite Fantasy
* Auto Assault (shut down Aug 31, 2007) — Science fiction Vehicular combat
* AWplanet — 3D Science Fiction

B

C

* Cabal Online — 3D
* City of Heroes — 3D, Comic book universe (combines with City of Villains)
* City of Villains — 3D, Comic book universe (combines with City of Heroes)
* Clan Lord — Sprite
* Club Penguin- New Horizon Interactive, Antarctica, Chat and games.
* Conquer Online — Sprite, Mythical China
* Corum Online - 3D
* Cronous - 3D
* Crossgate — Sprite

D

* Dark Age of Camelot — 3D Fantasy Arthurian/Celtic/Norse mythology
* Dark Ages — Sprite Fantasy Celtic mythology
* Dark and Light — 3D
* Darkeden — Sprite Horror
* Darkfall — (under development) 3D Fantasy
* Diaspora (computer game) - 2D Space Trading Game
* Digimon World Online — (under development) 3D Digimon universe
* Dofus - 2D fantasy, made in flash.
* Dragon Ball Online - (under development) 3D Dragon Ball universe
* Dragon Raja — 2D Fantasy
* Dungeons & Dragons Online: Stormreach — 3D Dungeons & Dragons universe (3.5 Ruleset)
* Dungeon Runners — 3D

E

* Earth & Beyond — (shutdown 2004) 3D Science fiction
* The Empire of Martial Heroes — (previously DO Online) 3D
* Eternal Lands — 3D Medieval Fantasy(under development, beta)
* Eudemons Online — (open beta) 3D Fantasy
* EVE Online — 3D Science fiction, space vehicle piloting
* EverQuest — 3D Fantasy
* EverQuest II — 3D Fantasy (sequel to Everquest)
* EverQuest Online Adventures — 3D (Playstation 2 only; prequel to Everquest)
* Exteel - 3D Mech game (Open Beta in December 2007)

F

* Face of Mankind — 3D Science fiction
* Fallen Earth — (under development) 3D Post apocalyptic
* Fiesta — (open beta) 3D
* Final Fantasy XI — 3D Final Fantasy universe (Multiplatform: PC, Playstation 2, Xbox 360)
* Fly For Fun — 3D Fantasy
* Frontier 1859 — (under development) Historical American Old West
* Furcadia — Sprite Fantasy
* Fury — (open beta) 3D

G

* Gekkeiju Online — 3D (Open beta)
* Ghost Online - 2D Side Scrolling
* Gods & Heroes: Rome Rising — (Under development) Olympian mythology/Historical multiple character control
* Granado Espada — 3D Age of Exploration/Fantasy multiple character control
* Guild Wars — 3D

H

* Helbreath — Sprite
* Hero online — 3D Chinese mythology
* Hero's Journey — (under development) 3D
* Horizons: Empire of Istaria — 3D Fantasy
* Horse Isle — 2D Horse Based all-ages World

I

* Infinity: The Quest for Earth - (under development) 3D Science Fiction; spaceship simulator
* Irth Worlds — 3D

J

* Jumpgate: The Reconstruction Initiative — Science fiction

K

* KAL-Online — 3D Fantasy
* Knight Online — 3D Fantasy

L

* The Legend of Ares — (under development) 3D
* The Legend of Mir 2 — Sprite
* The Legend of Mir 3 — Sprite (sequel to Legend of Mir 2)
* Legends of Future Past - text based
* Lejendary Adventure Online — (cancelled) 3D
* Lineage — Sprite Fantasy
* Lineage II — 3D Fantasy (sequel to Lineage)
* Lineage III - (under development) NCsoft (sequel to Lineage II)
* The Lord of the Rings Online: Shadows of Angmar — 3D Middle Earth Fantasy
* Lunia - (open beta)

M

* Mabinogi — 3D Fantasy
* MapleStory — 2D sidescrolling
* Marvel Universe Online - (under-development) Marvel Universe
* The Matrix Online — 3D The Matrix Universe
* Meridian 59 — 3D
* Minions of Mirth — 3D
* Monato Esprit - (shut down 2007) Sprite "dream world"
* MU Online — 3D Medieval Fantasy

N

* Neocron and Neocron 2 — 3D Cyberpunk
* Nexus: The Kingdom of the Winds — Sprite Korean mythology
* Nostale - (Currently Open beta) - 3D

O

* Ogame - real time, text based

P

* Pardus — browser based Science Fiction, space ship battles
* Perfect World — 3D
* Pirates of the Burning Sea — (under development) 3D, Historical
* Pirates of the Caribbean Online — (under development) 3D, Pirates of the Caribbean quasi-historical
* PlaneShift — (under development, beta) 3D, Free to Play
* Priston Tale - 3D

Q

R

* Ragnarok Online — Sprite Norse/mixed mythology
* Ragnarok Online 2 — (under development) 3D (sequel to Ragnarok Online)
* Ran Online — 3D Campus adventure fantasy
* Rappelz — 3D Fantasy, Free to Play
* Realm Fighter — 3D Fantasy (not released)
* Regnum Online — 3D Medieval fantasy
* The Realm Online — Sprite-based graphics
* RF Online — 3D Science Fiction/Fantasy
* Risk Your Life - 3D Fantasy
* Roma Victor — 3D Roman Empire Historical
* ROSE Online — 3D Fantasy
* Rubies of Eventide — 3D Fantasy
* RuneScape — 3D medieval fantasy

S

* The Saga of Ryzom — 3D Science Fantasy
* The Secret World — (under development) Modern setting, 3D
* Shadowbane — 3D Fantasy
* Shadow of Legend — Fantasy MMORPG
* Shenmue Online — (under development) 3D Modern setting
* Shot-Online — 3D Golf MMORPG
* Silkroad Online — 3D Historical Eurasia
* Soul of the Ultimate Nation — 3D Fantasy
* Space Cowboy Online — 3D Science Fiction, spaceship combat
* Star Trek Online — (under development) Science fiction
* Star Wars Galaxies — 3D Science fiction Star Wars universe
* Stargate Worlds — (under development) 3D, Science fiction Stargate universe
* StarQuest Online — (under development, Beta) Science fiction
* Steel Law Online — (shutdown January 2005) Sprite Science Fiction
* Stendhal — (under development, released) Sprite Fantasy
* Supreme Destiny — Fantasy

T

* Tabula Rasa, (Release date October 16, 2007, beta for pre-orders) 3D Science Fiction
* A Tale in the Desert — 3D Ancient Egypt Historical
* Tales of Eternia Online — Sprite-based graphics
* Tales of Pirates - 3D
* Tantra Online — 3D Hindu mythology
* The 4th Coming — Sprite-based graphics Fantasy
* True Fantasy Live Online - (cancelled)
* Tibia — Sprite Fantasy
* Toontown Online — 3D Disney Cartoon setting
* Trickster Online — 2D
* Twelve Sky — 3D Martial-arts fantasy

U

* Ultima Online — Sprite-based graphics
* Uncharted Waters Online — 3D Age of Exploration Historical
* Underlight — (Shutdown)3D "dream state" Fantasy
* Urban Dead — browser based Zombie Survival horror

V

* Vanguard: Saga of Heroes — 3D, Fantasy
* Vendetta Online — 3D, Science fiction
* Voyage Century — 3D Age of Exploration Historical

W

* Wakfu - (under development) Sprite Fantasy (sequel to Dofus)
* Warhammer Online: Age of Reckoning — (under development, in beta) 3D Warhammer Fantasy universe
* Westward Journey — Sprite
* World of Warcraft — 3D Warcraft universe
* World War II Online - 3D Historical WWII battlefield
* Wurm Online — 3D Medieval Fantasy

X

* Xiah - 3D Martial Arts Fantasy

Y

* Yogurting - 3D Anime School Fantasy

mmorpgs - mmorpg

Massively multiplayer online role-playing game
From Wikipedia, the free encyclopedia
(Redirected from MMORPG)
• Find out more about navigating Wikipedia and finding information •
Jump to: navigation, search
A screenshot of Eternal Lands, an MMORPG
A screenshot of Eternal Lands, an MMORPG

Massively multiplayer online role-playing game (MMORPG) is a genre of online role-playing video games (RPGs) in which a large number of players interact with one another in a virtual world.

As in all RPGs, players assume the role of a fictional character (most commonly in a fantasy setting)[1] and take control over many of that character's actions[2]. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game. MMORPGs should also be distinguished from their text-based relatives, sometimes called MU*s (more specifically MUDs, MUSHes, MOOs etc. depending on the codebase, which are generally free games based on an open source codebase. [2]

MMORPGs are very popular throughout the world, with combined global memberships in subscription and non-subscription games exceeding 15 million as of 2006.[3] Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,[4] and Western revenues exceeded one billion USD in 2006.[5]
Contents
[hide]

* 1 Common features
o 1.1 Themes
o 1.2 Progression
o 1.3 Social roles
o 1.4 System architecture
* 2 History
* 3 Psychology
* 4 MMORPG culture
* 5 Economics
* 6 Development
o 6.1 Trends as of 2007
o 6.2 Non-corporate development
* 7 See also
* 8 Notes and references
* 9 External links

[edit] Common features

Though MMORPGs have evolved considerably, and modern versions sometimes differ dramatically from their antecedents, many of them share some basic characteristics.

[edit] Themes

The majority of MMORPGs are based on traditional fantasy-themed game play, occurring in an in-game universe comparable to that of Dungeons & Dragons.[1] Some employ hybrid themes that either merge or substitute fantasy elements with those of science fiction, sword and sorcery, crime fiction, but there are other themes like soccer, the occult, or other recognizable literary genres.[1] Often these elements are developed using similar tasks and scenarios involving quests,[1] monsters, and loot.

[edit] Progression
A highly-progressed character from EverQuest 2, with mount.
A highly-progressed character from EverQuest 2, with mount.

In nearly all MMORPGs the development of the player's character is a primary goal. Many titles feature a character progression system in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do.[1] Traditionally, combat with monsters and completing quests for NPC's, either alone or in groups, is the primary way to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many titles, and again, this is traditionally best accomplished via combat. The cycle produced by these conditions, combat leading to new items allowing for more combat with no change in gameplay, is sometimes pejoratively referred to as the level treadmill.[1] The role-playing game Progress Quest was created as a parody of this trend..

Also traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate. This tends to force players to change their real-world schedules in order to "keep up" within the game-world. Though some titles recognize this trend as a problem and provide ways to progress within short, unscheduled periods of time, this is still widely criticized of games in the genre.[citation needed]

[edit] Social roles

MMORPGs always allow players to communicate with one another. Depending on the other interactions allowed by the game, other social expectations will be present.

Many MMORPGs exploit their players' social skills and offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).[1] As a result many players will find themselves as either a member or a leader of such a group after playing a MMORPG for some time. These organizations will likely have further expectations for their members (such as intra-guild assistance).
A Sand Giant attacking a player in 1999-era EverQuest
A Sand Giant attacking a player in 1999-era EverQuest

Even if players never join a formal group, they are still usually expected to be a part of a small team during game play, and will probably be expected to carry out a specialized role. In combat-based MMORPGs, usual roles include the "tank", a character who absorbs enemy blows and protects other members of the team, the "healer", a character responsible for keeping up the health of the party,[6] the "Damage Dealer," a character suited to inflicting damage, with less ability to resist large amounts of it, and a "nuker", usually a magic user, that has abilities that inflict large amounts of damage, but is the most physically weak compared to its counterparts. Additionally there might be classes dedicated to "buffing", using abilities that help oneself or a team by increasing their attributes or abilities, or "debuffing", using abilities to hinder enemies by lowering their attributes and abilities. Each game might have these roles, additional hybrid roles, or might eliminate them. Some players might enjoy one role over others and continue to play it through many different MMORPG titles.

Some MMORPGs also may expect players to roleplay their characters - that is, to speak and act in the way their character would act, even if it means shying away from other goals such as wealth or experience. Most MMORPG players never actually play the roles of their characters, however, and so this behavior is far from being the norm.[7] Still, MMORPGs may offer "RP-only" servers for those who wish to immerse themselves in the game in this way.

Often titles will also feature Game Moderators or Game Masters (frequently abbreviated to GM), which may be paid employees or unpaid volunteers who attempt to supervise the world. Some GMs may have additional access to features and information related to the game that are not available to other players and roles.

[edit] System architecture

Most MMORPGs are deployed using a client-server system architecture. The software that generates and persists the "world" runs continuously on a server, and players connect to it via client software. The client software may provide access to the entire playing world, or further 'expansions' may be required to be purchased to allow access to certain areas of the game, Everquest and World of Warcraft are two examples of games that use such a format. Players generally must purchase the client software for a one-time fee, although an increasing trend is for MMORPGs to work using pre-existing "thin" clients, such as a web browser. A notable example is Runescape, which players connect to via a browser, allowing access to the game independent of platform and location.

Some MMORPGs require payment of a monthly subscription to play. By nature, "massively multiplayer" games are always online, and most require some sort of continuous revenue (such as monthly subscriptions and advertisements) for maintenance and development. Games that feature massively-multiplayer functionality, but do not include roleplaying elements, are referred to as MMOGs.

Depending on the number of players and the system architecture, a MMORPG might actually be run on multiple separate servers, each representing an independent world, where players from one server cannot interact with those from another.

[edit] History
MUD, an early multi-user roleplaying game
MUD, an early multi-user roleplaying game

Main article: History of massively multiplayer online role-playing games

MMORPGs, as defined today, have only existed since the early 1990s.[2] Still, all MMORPGs can trace a lineage back to the earliest multi-user games which started appearing in the late 1970s.[2] The first of these was Mazewar, though more would soon be developed for the PLATO system.[8] 1984 saw a Roguelike (semi-graphical) multi-user game, called Islands of Kesmai.[8] The first "truly" graphical multi-user RPG was Neverwinter Nights, which was delivered through America Online in 1991 and was personally championed by AOL President Steve Case.[8]

When NSFNET restrictions were lifted in 1995, the internet was opened up to developers, and this allowed for the first really "massive" titles. The first success after this point was Meridian 59, which also featured first-person 3D graphics,[9] although The Realm Online appeared nearly simultaneously and may be credited with bringing the genre to a wider player-base.[8] Ultima Online, released in 1997, may be credited with first popularizing the genre,[8] though Nexus: The Kingdom of the Winds was primarily responsible for mainstream attention throughout Asia and it was EverQuest that brought MMORPGs to the mainstream in the West.[8]

These early titles' financial success has ensured competition in the genre since that time. MMORPG titles now exist on consoles and in new settings, and their players enjoy higher-quality gameplay. The current market for MMORPGs has Blizzard's World of Warcraft dominating as the largest pay-to-play MMORPG,[citation needed] though an additional market exists for free-to-play MMORPGs, which are supported by advertising and purchases of in-game items. One major exception is Guild Wars, which only requires the initial purchase of the game and mandates no further payment. There are a few other games of this nature but Guild Wars is by far the dominant title in this sub-category with it being the only real competitor to World of Warcraft in the West.[citation needed]

[edit] Psychology

Since the interactions between MMORPG players are real, even if the environments are not, psychologists and sociologists are able to use MMORPGs as tools for academic research. Sherry Turkle, a clinical psychologist, has conducted interviews with computer users including game-players. Turkle found that many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore.[10]

Nick Yee has surveyed more than 35,000 MMORPG players over the past few years, focusing on psychological and sociological aspects of these games. Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless;[11] and that players spend a considerable amount of time (often a third of their total time investment) doing things that are directly-related to, but outside of, the game itself.[12]

Many players report that the emotions they feel while playing an MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding.[13] Other researchers have found that the enjoyment of a game is directly related to the social organization of a game, ranging from brief encounters between players to highly organized play in structured groups.[14]

Richard Bartle has classified multiplayer RPG-players into four primary psychological groups. His classifications were then expanded upon by Erwin Andreasen, who developed the concept into the thirty-question Bartle Test that helps players determine which category they are associated with. With over 200,000 test responses as of 2006, this is perhaps the largest ongoing survey of multiplayer game players.[15]

[edit] MMORPG culture

One of the largest difference between MMORPGs (and other MMOs) and single-player games is that large online games must be balanced in order to be fair to all players, sometimes at the sacrifice of realism. For this reasons, MMORPGs usually do not have "cheat codes," which single player games may have, although staff members may be able to edit character settings. Some games like RuneScape and the EverQuest series (with the exception of Lords of EverQuest) are exclusively multi-player, while other games, like the Diablo series, have both a single player and multi-player part.

In most MMORPGs, there are staff members (usually company employees, and sometimes volunteer players) that can edit character data and take action against those who violate policies. These players are called "GMs" (game masters) or "moderators."

Many MMORPGs are associated with grinding, in which leveling up can be very tedious, especially for high-leveled players.

Because of the many possibilities of MMORPGs, they are known to be more likely to cause addiction, and has been a source of concern for parents.[16] In 2005, China announced a controversial system of limiting gameplay to three hours per day, and players who played past that would find their character weakened. [17]

Some players have jokingly viewed real life as an MMORPG.[18]

[edit] Economics

See also: Virtual economy

A user browsing the market for items in EVE Online
A user browsing the market for items in EVE Online

Many MMORPGs feature living economies, as virtual items and currency have to be gained through play and have definite value for players.[19] Such a virtual economy can be analyzed (using data logged by the game)[19] and has value in economic research; more significantly, these "virtual" economies can have an impact on the economies of the real world.

One of the early researchers of MMORPGs was Edward Castronova, who demonstrated that a supply-and-demand market exists for virtual items and that it crosses over with the real world.[20] This crossover has some requirements of the game:

* The ability for players to sell an item to each other for in-game (virtual) currency.
* Bartering for items between players for items of similar value.
* The purchase of in-game items for real-world currency.
* Exchanges of real-world currencies for virtual currencies.

The idea of attaching real-world value to "virtual" items has had a profound effect on players and the game industry, and even the courts. Castronova's first study in 2002 found that a highly liquid (if illegal) currency market existed, with the value of Everquest's in-game currency exceeding that of the Japanese yen.[21] Some people even make a living by working these virtual economies; these people are often referred to as gold farmers, and may be employed in game sweatshops.[22]

Game publishers usually prohibit the exchange of real-world money for virtual goods. However, a number of products actively promote the idea of linking (and directly profiting from) an exchange. Some players of Second Life have generated revenues in excess of $100,000.[23] However, in the case of Entropia Universe, the virtual economy and the real-world economy are directly linked. This means that real money can be deposited for game money and vice versa. Real-world items have also been sold for game money in Entropia.

Some of the issues confronting online economies include:

* The use of "bots" or automated programs, that assist some players in accumulating in-game wealth to the disadvantage of other players.[24]
* The use of unsanctioned auction sites, which has led publishers to seek legal remedies to prevent their use based on intellectual-property claims.[25]
* The emergence of virtual crime, which can take the form of both fraud against the player or publisher of an online game, and even real-life acts of violence stemming from in-game transactions.[26]

Linking real-world and virtual economies is rare in MMORPGs, as it is generally believed to be detrimental to gameplay. If real-world wealth can be used to obtain greater, more immediate rewards than skillful gameplay, the incentive for strategic roleplay and real game involvement is diminished. It could also easily lead to a skewed hierarchy where richer players gain better items, allowing them to take on stronger opponents and level up more quickly than less wealthy but more committed players.[citation needed]

[edit] Development

In general, the cost of developing a competitive commercial MMORPG title often exceeds ten million dollars.[27] These projects require multiple disciplines within game design and development: 3D modeling, 2D art, animation, user interfaces, client/server engineering, database architecture and network infrastructure.[28]

The front-end (or client) component of a commercial, modern MMORPG features 3D graphics. As with other modern 3D games, the front-end requires expertise with implementing 3D engines, real-time shader techniques and physics simulation. The actual visual content (areas, creatures, characters, weapons, spaceships and so forth) is developed by artists who typically begin with two-dimensional concept art, and later convert these concepts into animated 3D scenes, models and texture maps.[29]

Developing an MMOG server requires expertise with client/server architecture, network protocols, security and relational database design. MMORPGs include reliable systems for a number of vital tasks. The server must be able to handle and verify a large number of connections; prevent cheating; and apply changes (bug fixes or added content) to the game. A system for recording the game's data at regular intervals, without stopping the game, is also important.[30]

Maintenance requires sufficient servers and bandwidth, and a dedicated support staff. Insufficient resources for maintenance lead to lag and frustration for the players, and can severely damage the reputation of a game, especially at launch. Care must also be taken to ensure that player population remains at an acceptable level by adding or removing servers ("shards"). Peer-to-peer MMORPGs could theoretically work cheaply and efficiently in regulating server load, but practical issues such as asymmetrical network bandwidth and CPU-hungry rendering engines make them a difficult proposition. Additionally, they would probably become vulnerable to other problems including new possibilities for cheating. The hosted infrastructure for a commercial-grade MMORPG requires the deployment of hundreds (or even thousands) of servers. Developing an affordable infrastructure for an online game requires developers to scale to large numbers of players with less hardware and network investment.[31]

In addition, the team will need to have expertise with the fundamentals of game design: world-building, lore and game mechanics,[32] as well as what makes games fun.[33]

[edit] Trends as of 2007

As there are a number of wildly different titles within the genre, and since the genre develops so rapidly, it is difficult to definitively state that the genre is heading in one direction or another. Still, there are a few obvious developments. One of these developments is the raid group quest, or "raid",[34] which is an adventure designed for large groups of players (often twenty or more).

Another is the use of instance dungeons. These are game areas that are "copied" for individual groups, which keeps that group separated from the rest of the game world. This reduces competition, and also has the effect of reducing the amount of data that needs to be sent to and from the server, which reduces lag. World of Warcraft's "raids", mentioned above, are often instance dungeons, as are all of the combat areas in Guild Wars.

Increased amounts of "Player-created content" may be another trend.[35] From the beginning the Ultima Online world included blank 30-page books that players could write in, collect into personal libraries and trade; in later years players have been able to design and build houses from the ground up. Some non-combat-based MMORPGs rely heavily on player-created content, including everything from simple animations to complete buildings using player-created textures and architecture like A Tale in the Desert. However, these games are very different from the far more popular "standard" MMORPGs revolving around combat and limited character trade skills. Player-created content in these games would be in the form of areas to explore, monsters to kill, quests to carry out and specific in-game items to obtain. The Saga of Ryzom was the first of these "standard" MMORPGs to offer players the ability to create this type of content. Again, whether or not this becomes mainstream is anyone's guess.

The use of licenses, common in other video game genres, has also appeared in MMORPGs. 2007 saw the release of The Lord of the Rings Online, based on J. R. R. Tolkien's Middle-earth. Other licensed MMORPGs include The Matrix Online, based on the Matrix trilogy of films, Warhammer Online, based on Games Workshops tabletopgame and Star Wars Galaxies. Additionally, several licenses from television have been optioned for MMORPGs, for example Stargate Worlds, which is currently in development. The process is also apparently being applied in reverse, with James Cameron designing a MMORPG that will precede a film (Project 880) it is tied to.[36]

The introduction of free trials, making titles into shareware, has also become more common, as developers expect that players will become "hooked" by their worlds and begin to pay for them. World of Warcraft, The Lord of the Rings Online: Shadows of Angmar and EVE Online have all incorporated short free-play periods with the creation of game accounts, while others, like Anarchy Online, RuneScape and Rappelz have unlimited free-to-play periods, though with caveats; these titles may display in-game advertisements to non-paying customers, or restrict some content.

Another trend that has shown great presence in MMORPGs is "player-driven" gameplay. Player-driven gameplay relies on the players themselves for events and wars, instead of having these things come from non-player characters (NPCs). Although all MMORPGs try to maximize player interactions, as it provides immersion, some take the concept to an extreme. One example is Shadowbane, which provides neither quests nor dungeons, and instead has players enlisting each other to control land, properties, provinces, and nations.

[edit] Non-corporate development

Though the vast majority of MMORPGs are produced by companies, many small teams of programmers and artists have attempted to contribute to the genre. As shown above, the average MMORPG development project requires enormous investments of time and money, and running the game can be a long-term commitment. As a result, non-corporate (or independent, or "indie") development of MMORPGs is less common compared with other genres. Still, many independent MMORPGs do exist, representing a wide spectrum of genres, gameplay types, and revenue systems.

Some independent MMORPG projects are completely open source,while others like PlaneShift feature proprietary content made with an open-source game engine. The developers of Endless Online have also released development information with details about their coding.[37]

The WorldForge project has been active since 1998 and formed a community of independent developers who are working on creating framework for a number of open-source MMORPGs.[38] The Multiverse Network is also creating a network and platform specifically for independent MMOG developers.[39]